![]() ![]() Thankfully, the battle mechanics are pretty straightforward to pick up and, much to its credit, SDBH takes its time to introduce new players to its styles and rules. ![]() It’s important to keep track of who can do what when building your team. Some skills will lower Hero Energy (used to pull off special attacks) or make the CI bar even faster some will affect stamina etc. The other factors at play in all battles are characters’ special abilities, which can buff individual cards, assist team members or hinder the opposition. If someone walked in on me during any one of World Mission’s’ multitude of minigame, I fear I may have some explaining to do. However, like many aspects of SDBH, elements like this were designed with arcade play in mind, so can be a little awkward in translation. They are fun and quirky events that help keep the battles from becoming repetitive and can be extremely rewarding if they help turn the tide of the battle. Playing on PC, this was done by moving my fingers up and down my trackpad as quick as I could. These can include quickly moving cards into position to initiate special attacks, or moving (charging) them around the screen to build up meters, either to transform your character or ‘ace’ a super attack, for example. Mini-games, however, will activate more randomly, mainly depending on character-specific conditions, like which round you are in. Depending on whether you are attacking or defending, winning this bar is crucial to either dishing out more damage or defending from attack. The most common of these is Charge Impact, or CI, where a meter will rapidly increase and decrease, and whoever stops the meter with the highest bar wins. You will need to remain alert, however, because damn near every fight will involve various quick-time events and other mini-games. The team to strike first is determined by whichever team’s power level is highest, based on the individual stats of that team’s cards.Īt this point, in-game animations take over as your characters slug it out. Players then have a set amount of time to position their selected roster as they see fit – characters within the top three segments will attack, depleting stamina based on how far forward they are, whereas characters positioned at the bottom blue area will recharge stamina. Battles consist of 7 vs 7 round-based action where, instead of drawing a card, like Yu-Gi-Oh, all seven characters populate the battlefield at the same time. The real meat of Super Dragon Ball Heroes: World Mission is in its battle modes. ![]() Frankly, there is just so much content in here (dare I say hundreds of hours worth) that it’s a little overwhelming, but for Dragon Ball purists, it’s a damn treat. There are card battles, sure, but also included is a story mode, an arcade mode featuring all-new original content and a deep card creation system, which is in addition to over 1000 collectible cards. To pigeonhole SDBH as merely a card game would be severely underselling it because there are just so many layers to World Mission. In the original Japanese version, you would go out and buy physical Dragon Ball trading cards, which you would then use in specially made arcade machines, as you build teams of 7 to do battle with. In fact, it’s been a long time coming to Western audiences, having released originally as a Japanese arcade/trading card game back in 2010. Despite perhaps being one of the longest titled Dragon Ball games in recent memory, Super Dragon Ball Heroes: World Mission isn’t your standard Dragon Ball game. ![]()
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